Overview:

This is a Movement test build of my game Catro!

World test Build has also been completed and combined with the movement test build of Catro!

Catro has no story so far, and no real leading objective, as this is a test build, but i would love to see what you all think in the comments, and you can pitch some story ideas!

Catro is receiving constant daily updates!!!

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Controls:

WASD and arrow keys: to move

Double jump/Jump correction

Double tap movement key: to sprint <- Real important control here

F: to tail spin, can give upwards momentum but not when falling

G/SHIFT: to Bup!

high jump: Jump right after hitting the ground and get a higher jump as long as you don't touch the ground for more than 0.5 seconds

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Cool Tips & Extra:

The movement can be combined dynamically, like combining moves to reach greater heights

I like to sprint into a high jump and then press tail spin at the same time as i jump on the second jump, leading to a massive high jump, then use my double jump and gain massive air and distance!!!

Itch makes the game look less vibrant than it does in the engine, and ill have to fix this issue sometime later in another patch...

Updated 12 hours ago
Published 3 days ago
StatusPrototype
PlatformsHTML5
AuthorZenoniDakota
GenrePlatformer
Made withGodot
Tags2D, Cute, Godot, Indie, Pixel Art, Prototype

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